Odds
Every pack contains one item. No cash buyback. These numbers are read from the contract that runs the pulls.
Showing the published defaults while the live configuration loads.
Packs
Capsule
$5- Common
- 89.55%
- Rare
- 10.00%
- Epic
- 0.40%
- Legendary
- 0.05%
Legendary 1 in 2,000 pulls · worst-case EV $4.19 of a $4.50 budget
Crate
$25- Common
- 60.00%
- Rare
- 34.00%
- Epic
- 5.00%
- Legendary
- 1.00%
Legendary 1 in 100 pulls · worst-case EV $21.30 of a $22.50 budget
Vault
$100- Common
- 20.00%
- Rare
- 50.00%
- Epic
- 25.00%
- Legendary
- 5.00%
Legendary 1 in 20 pulls · worst-case EV $82.90 of a $90.00 budget
Worst-case EV = Σ odds × tier cap. The contract rejects any pack whose worst-case EV exceeds its budget (price × 90%), so sellers can always be paid in full.
Tier reserve bands
| Tier | Min reserve | Max reserve | In the pool now | Typical contents |
|---|---|---|---|---|
| Common | $0.50 | $2.00 | 0 | dead repos, dead token bags, parked junk domains |
| Rare | $2.00 | $15.00 | 0 | small deployed sites, cheap decent domains |
| Epic | $15.00 | $100.00 | 0 | aged domains, micro-SaaS with some users |
| Legendary | $100.00 | $1,000.00 | 0 | premium domains, sites with revenue |
Band rule: a reserve of $2.00 or less is Common; up to $15.00 is Rare; up to $100.00 is Epic; up to $1,000.00 is Legendary. Minimum reserve $0.50; above $1,000.00 the contract reverts.
Empty-tier fallback
If the rolled tier is empty, the pull steps down one tier at a time. Packs pause when the Common tier cannot cover every pending pull, so a pull never pays out above the tier it rolled.
The served tier is recorded on-chain with the roll, and it is never higher than the tier rolled. Within a tier the pick is uniform over the items in that bucket.
Packs pause when the Common tier cannot cover every pending pull: each pull waiting for randomness is backed by a sealed Common, so the machine stops selling until it restocks. A pack also cannot be bought while the whole pool is empty, and the contract only sells a pack while the payout pool can cover the cap of the highest stocked tier at or below the pack’s best tier.
Credits
Not moneyRe-depositing a pulled item returns it to the pool and grants 80% of its reserve as credits. Credits are an internal balance: non-transferable, non-withdrawable, never expiring, and spendable only on packs here, 1:1 with the USDC price.
A pull paid with credits that is refunded is refunded as credits. Re-deposited items carry no seller, so nothing leaves the payout pool when they are pulled again.
Fees and timings
- Platform fee
- 10% of each pack price
- Seller payout
- the item's reserve, paid in the pull transaction
- Seller delisting
- after 7 days unpulled
- Randomness reveal window
- 7,200 blocks, then the pull is refundable
- Payment
- USDC or credits only
Blocked regions
Pack sales are not available in the territories below. The API refuses every route except health, odds, legal and metadata from them, and the app shows a notice. Using a VPN to get around the block voids your purchases.
- BEBelgium
- NLNetherlands
- GBUnited Kingdom
- AEUnited Arab Emirates
- USUnited States
What you get, what you do not
18+Every pack contains one item. No cash buyback. Items can be redeemed, re-deposited for 80% credits, or traded.
You must be 18 or older. Token bags may be worthless. Nothing here is an investment. Full terms are in the Terms of Service.